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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加角色选择系统及相关功能

新增角色卡片组件和角色选择逻辑
实现角色卡片动画效果和交互功能
添加初始角色数据配置
修改启动面板以支持角色选择
更新主题样式和UI布局
This commit is contained in:
2026-05-04 19:52:04 +08:00
parent e8ee2932bb
commit 492373a48e
13 changed files with 415 additions and 46 deletions
@@ -4,6 +4,7 @@ class_name ComponentManager
static var abstracts = {}
static var bullets = {}
static var characterCards = {}
static var characters = {}
static var weapons = {}
static var summons = {}
@@ -21,6 +22,8 @@ static func init():
abstracts[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/Bullets"):
bullets[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/CharacterCards"):
characterCards[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/Characters"):
characters[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/Weapons"):
@@ -48,6 +51,8 @@ static func getAbstract(t: String) -> PackedScene:
return MathTool.priority(abstracts.get(t, false), load("res://components/Abstracts/%s.tscn" % t))
static func getBullet(t: String) -> PackedScene:
return MathTool.priority(bullets.get(t, false), load("res://components/Bullets/%s.tscn" % t))
static func getCharacterCard(t: String) -> PackedScene:
return MathTool.priority(characterCards.get(t, false), load("res://components/CharacterCards/%s.tscn" % t))
static func getCharacter(t: String) -> PackedScene:
return MathTool.priority(characters.get(t, false), load("res://components/Characters/%s.tscn" % t))
static func getWeapon(t: String) -> PackedScene: