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feat(角色): 添加Gobo角色及相关资源
添加Gobo角色,包括武器、召唤物和治疗导弹功能 - 新增Gobo角色模型和动画资源 - 实现Gobo武器系统,可召唤Gobo单位 - 添加治疗导弹功能,Gobo受伤时会发射治疗友军 - 优化实体基础类,添加生命值初始化方法 - 修改子弹伤害判定逻辑,支持友军伤害设置
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@@ -200,6 +200,10 @@ func _physics_process(_delta: float) -> void:
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trailParticle.emitting = trailing
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# 通用方法
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func initHealth(maxHealth: float):
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fields[FieldStore.Entity.MAX_HEALTH] = maxHealth
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health = maxHealth
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statebar.forceSync()
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func rebuildWeaponIcons():
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if isPlayer():
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for i in UIState.skillIconContainer.get_children():
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