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fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数 feat(EntityBase): 添加掉落物提示概率控制 style(BossBar): 添加currentValue默认值和label对齐方式 docs(GameRule): 新增掉落物提示概率配置项
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@@ -32,6 +32,7 @@ offset_right = 0.0
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offset_bottom = -40.0
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grow_horizontal = 2
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grow_vertical = 0
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currentValue = 0.0
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[node name="panel" type="PanelContainer" parent="health"]
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layout_mode = 1
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@@ -44,6 +45,7 @@ theme_override_styles/panel = SubResource("StyleBoxEmpty_ar00p")
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[node name="label" type="HBoxContainer" parent="health/panel"]
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layout_mode = 2
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alignment = 1
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[node name="name" type="Label" parent="health/panel/label"]
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unique_name_in_owner = true
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