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fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数 feat(EntityBase): 添加掉落物提示概率控制 style(BossBar): 添加currentValue默认值和label对齐方式 docs(GameRule): 新增掉落物提示概率配置项
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@@ -36,7 +36,7 @@ anchors_preset = 0
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offset_right = 100.0
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offset_bottom = 10.0
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script = ExtResource("1_a106p")
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currentValue = 0.0
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currentValue = 100.0
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backBox = SubResource("StyleBoxFlat_kf2fc")
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middleBox1 = SubResource("StyleBoxFlat_sh754")
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middleBox2 = SubResource("StyleBoxFlat_8n8i8")
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