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fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数 feat(EntityBase): 添加掉落物提示概率控制 style(BossBar): 添加currentValue默认值和label对齐方式 docs(GameRule): 新增掉落物提示概率配置项
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@@ -111,6 +111,7 @@ _data = {
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}
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[node name="DamageLabel" type="Node2D"]
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z_index = 1
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script = ExtResource("1_0q15u")
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color1 = Color(1, 1, 1, 1)
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@@ -122,7 +123,7 @@ offset_left = -100.0
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offset_top = -100.0
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offset_right = 100.0
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offset_bottom = 100.0
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text = "114514"
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text = "%dmg%"
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label_settings = SubResource("LabelSettings_valp2")
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horizontal_alignment = 1
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vertical_alignment = 1
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