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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-23 03:52:30 +08:00

fix(UI): 修正ColorBar默认值和DamageLabel文本显示

refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数
feat(EntityBase): 添加掉落物提示概率控制
style(BossBar): 添加currentValue默认值和label对齐方式
docs(GameRule): 新增掉落物提示概率配置项
This commit is contained in:
2025-08-28 08:22:13 +08:00
parent 307e3dd63f
commit 4c077af28d
7 changed files with 11 additions and 6 deletions
+2 -1
View File
@@ -111,6 +111,7 @@ _data = {
}
[node name="DamageLabel" type="Node2D"]
z_index = 1
script = ExtResource("1_0q15u")
color1 = Color(1, 1, 1, 1)
@@ -122,7 +123,7 @@ offset_left = -100.0
offset_top = -100.0
offset_right = 100.0
offset_bottom = 100.0
text = "114514"
text = "%dmg%"
label_settings = SubResource("LabelSettings_valp2")
horizontal_alignment = 1
vertical_alignment = 1