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fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数 feat(EntityBase): 添加掉落物提示概率控制 style(BossBar): 添加currentValue默认值和label对齐方式 docs(GameRule): 新增掉落物提示概率配置项
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@@ -90,7 +90,8 @@ func _ready():
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)
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itemCollected.connect(
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func(itemType, amount):
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UIState.itemCollect.add_child(ItemShow.generate(itemType, amount, true))
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if MathTool.rate(GameRule.tipSpawnRateWhenGetDroppedItem):
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UIState.itemCollect.add_child(ItemShow.generate(itemType, amount, true))
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)
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else:
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currentFocusedBoss = get_tree().get_nodes_in_group("players")[0]
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