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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 19:27:15 +08:00

fix(UI): 修正ColorBar默认值和DamageLabel文本显示

refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数
feat(EntityBase): 添加掉落物提示概率控制
style(BossBar): 添加currentValue默认值和label对齐方式
docs(GameRule): 新增掉落物提示概率配置项
This commit is contained in:
2025-08-28 08:22:13 +08:00
parent 307e3dd63f
commit 4c077af28d
7 changed files with 11 additions and 6 deletions
+2 -1
View File
@@ -8,4 +8,5 @@ static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机
static var appleDropRate: float = 0.1 # 苹果掉落概率
static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110%
static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率