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refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://dmxi1ikn6avig"]
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[ext_resource type="Script" path="res://scripts/Tools/WorldManager.gd" id="1_lxsxj"]
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[ext_resource type="Script" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
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[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
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[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
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[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
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[ext_resource type="Script" path="res://scripts/Tools/CameraManager.gd" id="5_mk7bv"]
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[ext_resource type="Script" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
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[sub_resource type="Animation" id="Animation_ykpvi"]
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length = 0.001
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