mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
This commit is contained in:
@@ -34,11 +34,11 @@ func attack(type):
|
||||
if type == 0:
|
||||
for i in randi_range(8, 16):
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
||||
BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
||||
await TickTool.millseconds(randi_range(10, 50))
|
||||
elif type == 1 and health < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 and canSummon:
|
||||
for i in randi_range(1, 2):
|
||||
var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
|
||||
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
|
||||
child.currentFocusedBoss = currentFocusedBoss
|
||||
child.masterMine = self
|
||||
elif type == 2:
|
||||
@@ -47,7 +47,7 @@ func attack(type):
|
||||
for bulletIndex in countOfBullet:
|
||||
for branchIndex in countOfBranch:
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
|
||||
BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
|
||||
await TickTool.millseconds(100)
|
||||
elif type == 3:
|
||||
BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
||||
BulletBase.generate(load("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
||||
|
||||
Reference in New Issue
Block a user