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refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
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@@ -14,7 +14,7 @@ func attack(entity: EntityBase):
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var facingAngle = (get_global_mouse_position() - weaponPos).angle()
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var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
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for i in range(int(readStore("count"))):
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for j in BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
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for j in BulletBase.generate(load("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
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var bullet: LGBTBullet = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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