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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://bkwy3rwkihf4m"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_gbycc"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://components/UI/attackstar.svg" id="2_2ws80"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://resources/common/attackstar.svg" id="2_2ws80"]
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[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="2_nxkfo"]
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[sub_resource type="Curve" id="Curve_2biku"]
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