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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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@@ -3,7 +3,7 @@
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_jaivk"]
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[ext_resource type="Script" path="res://scripts/Statemachine/SkillIcon.gd" id="1_l7say"]
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[ext_resource type="Texture2D" uid="uid://cp4ypuarjoshp" path="res://resources/skillIcons/purple-crystal.png" id="2_hh1bl"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://components/UI/attackstar.svg" id="4_50rim"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://resources/common/attackstar.svg" id="4_50rim"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3fyf3"]
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shader = ExtResource("1_jaivk")
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