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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chqmaeivt84b5"
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path="res://.godot/imported/attackstar.svg-183bfa7a1d8c538e44ef724c3e3caa0d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/common/attackstar.svg"
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dest_files=["res://.godot/imported/attackstar.svg-183bfa7a1d8c538e44ef724c3e3caa0d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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