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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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@@ -10,9 +10,10 @@ static func listdir(path: String) -> Array[String]:
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var file_name = dir.get_next()
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while file_name != "":
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if file_name != "." and file_name != "..":
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if file_name.get_extension() == "remap":
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file_name = file_name.substr(0, len(file_name) - 6)
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files.append(path + file_name)
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if not file_name.get_extension() == "import":
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if file_name.get_extension() == "remap":
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file_name = file_name.substr(0, len(file_name) - 6)
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files.append(path + file_name)
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file_name = dir.get_next()
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dir.list_dir_end()
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return files
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