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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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@@ -1,3 +1,5 @@
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@tool
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extends Node
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class_name ComponentManager
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static var bullets = {}
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@@ -8,6 +10,9 @@ static var uiComponents = {}
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static var themes = {}
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static var itemTextures = {}
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func _ready():
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init()
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static func init():
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for i in DirTool.listdir("res://components/Bullets"):
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bullets[DirTool.getBasenameWithoutExtension(i)] = load(i)
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@@ -22,20 +27,18 @@ static func init():
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for i in DirTool.listdir("res://themes"):
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themes[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://resources/items"):
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itemTextures[DirTool.getBasenameWithoutExtension(i)] = load("res://resources/items/%s" % i)
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static func getBullet(name: String):
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return bullets[name]
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static func getCharacter(name: String):
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return characters[name]
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static func getEffect(name: String):
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return effects[name]
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static func getFeed(index: int):
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return feeds[index]
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static func getUIComponent(name: String):
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return uiComponents[name]
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static func getTheme(name: String):
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return themes[name]
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static func getItemTexture(name: String):
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return itemTextures[name]
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static func readResource(path: String):
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return load("res://resources/%s" % path)
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itemTextures[DirTool.getBasenameWithoutExtension(i)] = load(i)
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static func getBullet(t: String):
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return bullets[t]
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static func getCharacter(t: String):
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return characters[t]
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static func getEffect(t: String):
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return effects[t]
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static func getFeed(i: int):
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return feeds[i]
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static func getUIComponent(t: String):
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return uiComponents[t]
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static func getTheme(t: String):
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return themes[t]
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static func getItemTexture(t: String):
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return itemTextures[t]
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