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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加掉落物功能,更新饲料和物品显示,重构相关UI组件
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@@ -3,4 +3,5 @@ class_name GameRule
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
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static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
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static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 10 # 掉落物生成位置的随机偏移
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@@ -12,4 +12,6 @@ static var nameMap = {
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static var idMap = {
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ItemType.BASEBALL: "baseball",
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ItemType.BASKETBALL: "basketball"
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}
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}
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static func getTexture(type: ItemType) -> Texture2D:
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return load("res://resources/items/%s.svg" % idMap[type])
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