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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-29 06:52:29 +08:00

feat(资源): 添加新食物和武器资源并调整现有配置

添加蛋挞、香辣鸡腿堡、阴阳球和钓鱼竿等新食物资源
调整Bow武器的攻击力和自身伤害计算逻辑
修改Tree武器的攻击速率和伤害比例
更新BigLaser和Tree的显示名称及配置
添加相关纹理资源及导入配置
This commit is contained in:
2026-04-12 15:27:32 +08:00
parent 2ea9b26aa0
commit 5250adc50d
16 changed files with 257 additions and 12 deletions
+3 -3
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@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://dqnkn1nbdl67l"]
[gd_scene format=3 uid="uid://dqnkn1nbdl67l"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3s2fe"]
[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_igv34"]
[ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="3_u2qxo"]
[node name="BigLaser" instance=ExtResource("1_3s2fe")]
[node name="BigLaser" unique_id=910672627 instance=ExtResource("1_3s2fe")]
avatarTexture = ExtResource("2_igv34")
displayName = "湮灭激光"
displayName = "金法阵"
quality = 2
topic = 8
weapons = Array[PackedScene]([ExtResource("3_u2qxo")])
+22
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@@ -0,0 +1,22 @@
[gd_scene format=3 uid="uid://ovx8i8xd4hvf"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3x1iw"]
[ext_resource type="Texture2D" uid="uid://dyump10b0et3r" path="res://resources/feeds/Fishing_Rod_JE2_BE2.png" id="2_ke7m6"]
[ext_resource type="PackedScene" uid="uid://c65tbxm3tclw0" path="res://components/Weapons/Hetun.tscn" id="3_3x1iw"]
[node name="Hetun" unique_id=1666687782 instance=ExtResource("1_3x1iw")]
avatarTexture = ExtResource("2_ke7m6")
displayName = "钓鱼竿"
quality = 2
topic = 8
weapons = Array[PackedScene]([ExtResource("3_3x1iw")])
costs = Array[int]([0, 1])
costCounts = Array[int]([114, 514])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ke7m6")
[node name="name" parent="container/info" index="1"]
displayName = "钓鱼竿"
quality = 2
topic = 8
+3 -4
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@@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://dcm4gglpbiywo"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_8ua8m"]
[ext_resource type="Texture2D" uid="uid://74n7umby4d4w" path="res://resources/weapons/ParryCounter.png" id="2_5yxds"]
[ext_resource type="Texture2D" uid="uid://6omf2so5me3x" path="res://resources/feeds/date-cake.png" id="2_7iihr"]
[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="3_7iihr"]
[ext_resource type="PackedScene" uid="uid://bbrllsqjmx0ie" path="res://components/Weapons/DaoStatue.tscn" id="4_b8wyh"]
@@ -13,14 +12,14 @@ quality = 2
topic = 8
fields = Array[int]([2])
fieldValues = Array[float]([0.1])
weapons = Array[PackedScene]([ExtResource("3_7iihr"), ExtResource("4_b8wyh")])
weapons = Array[PackedScene]([ExtResource("4_b8wyh"), ExtResource("3_7iihr")])
costs = Array[int]([0, 1])
costCounts = Array[int]([999, 999])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_5yxds")
texture = ExtResource("2_7iihr")
[node name="name" parent="container/info" index="1"]
displayName = "扶桑元神"
displayName = "红枣糕"
quality = 2
topic = 8
+22
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@@ -0,0 +1,22 @@
[gd_scene format=3 uid="uid://cieit84hbkcmw"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_so7nn"]
[ext_resource type="Texture2D" uid="uid://dl616p8cdejlj" path="res://resources/feeds/burger.png" id="2_w7qr4"]
[node name="Burger" unique_id=665641734 instance=ExtResource("1_so7nn")]
avatarTexture = ExtResource("2_w7qr4")
displayName = "香辣鸡腿堡"
quality = 3
topic = 1
fields = Array[int]([2, 25, 19])
fieldValues = Array[float]([-0.08, 1.0, 0.1])
costs = Array[int]([1, 2])
costCounts = Array[int]([400, 1])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_w7qr4")
[node name="name" parent="container/info" index="1"]
displayName = "香辣鸡腿堡"
quality = 3
topic = 1
+20
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@@ -0,0 +1,20 @@
[gd_scene format=3 uid="uid://i68nojagoct4"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_4ba8r"]
[ext_resource type="Texture2D" uid="uid://v7k8yaxjesao" path="res://resources/feeds/danta.png" id="2_y7pyg"]
[node name="Danta" unique_id=665641734 instance=ExtResource("1_4ba8r")]
avatarTexture = ExtResource("2_y7pyg")
displayName = "蛋挞"
quality = 2
topic = 4
fields = Array[int]([1, 6, 18])
fieldValues = Array[float]([0.12, 0.1, -4.0])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_y7pyg")
[node name="name" parent="container/info" index="1"]
displayName = "蛋挞"
quality = 2
topic = 4
+22
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@@ -0,0 +1,22 @@
[gd_scene format=3 uid="uid://bs1sb3j6cr5bd"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_86tiu"]
[ext_resource type="Texture2D" uid="uid://c2ee1nkl8da64" path="res://resources/feeds/yinyang.png" id="2_1ouu0"]
[node name="Yinyang" unique_id=665641734 instance=ExtResource("1_86tiu")]
avatarTexture = ExtResource("2_1ouu0")
displayName = "阴阳球"
quality = 4
topic = 7
fields = Array[int]([2, 0, 1])
fieldValues = Array[float]([-0.5, -50.0, -0.5])
costs = Array[int]([2, 4])
costCounts = Array[int]([-2, -1])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_1ouu0")
[node name="name" parent="container/info" index="1"]
displayName = "阴阳球"
quality = 4
topic = 7
+3 -3
View File
@@ -16,7 +16,7 @@ store = {
"atk": 20,
"count": 1.0,
"max": 3.0,
"rate": 1.0
"rate": 0.25
}
storeType = {
"atk": 1,
@@ -57,9 +57,9 @@ text = "Nine Sols × Terraria"
text = "[center]进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。
近战攻击造成乾坤剑的[color=cyan]25.0%[/color]点伤害。
近战攻击造成乾坤剑的[color=cyan]100.0%[/color]点伤害。
每次格挡有[color=cyan]25.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]25.0%[/color]伤害。
每次格挡有[color=cyan]100.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]100.0%[/color]伤害。
每次格挡最多化解[color=cyan]1[/color]个子弹,
体内最多储存[color=cyan]3[/color]点气力。
每化解[color=yellow]1[/color]点伤害,