diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index e093dd8..8e69d0e 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -136,9 +136,6 @@ func _ready(): if isPlayer(): if displayName == MultiplayerState.playerName: UIState.player = self - if WorldManager.isRelease(): - for i in weaponStore.get_children(): - i.queue_free() for i in weaponStore.get_children(): i.hide() weapons.append(i)