1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 11:17:13 +08:00

feat(子弹效果): 增强彩虹子弹和光枪的视觉效果

- 修改彩虹子弹的着色器参数和颜色处理
- 更新光枪的着色器和材质参数
- 调整熊角色攻击时的子弹数量
- 优化粒子效果和材质设置
This commit is contained in:
2025-09-14 17:10:17 +08:00
parent 0454616c39
commit 5300144d96
8 changed files with 77 additions and 48 deletions
@@ -1,8 +1,10 @@
[gd_scene load_steps=13 format=3 uid="uid://2odeyqgojcge"]
[gd_scene load_steps=16 format=3 uid="uid://2odeyqgojcge"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_sltl7"]
[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="2_3w4yo"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"]
[ext_resource type="Shader" path="res://shaders/Light.gdshader" id="4_tms7p"]
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ulipy"]
[sub_resource type="Gradient" id="Gradient_wd04q"]
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
@@ -82,6 +84,11 @@ _data = {
"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rigqa"]
shader = ExtResource("4_tms7p")
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/mixProgress = 1.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4fgwj"]
radius = 15.0
height = 224.0
@@ -104,7 +111,15 @@ libraries = {
"": SubResource("AnimationLibrary_edsep")
}
[node name="light" type="Node2D" parent="texture" index="1"]
material = SubResource("ShaderMaterial_rigqa")
position = Vector2(75, 0)
script = ExtResource("5_ulipy")
size = Vector2(50, 50)
color = Color(1, 1, 1, 0)
[node name="hitbox" parent="." index="1"]
visible = false
position = Vector2(-13, 0)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_4fgwj")
@@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_kwotu"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd" id="2_jid6s"]
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="3_or7kk"]
[ext_resource type="Shader" path="res://shaders/LightTrack.gdshader" id="3_spbey"]
[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_y3jot"]
[ext_resource type="Texture2D" uid="uid://cf065c7jjufq" path="res://resources/bullets/light-express/Ethereal_Lance.webp" id="5_bepne"]
[sub_resource type="Gradient" id="Gradient_ep4dl"]
@@ -18,7 +18,7 @@ length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("track:material:shader_parameter/color:a")
tracks/0/path = NodePath("track:material:shader_parameter/alpha")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -101,7 +101,7 @@ step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("track:material:shader_parameter/color:a")
tracks/0/path = NodePath("track:material:shader_parameter/alpha")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -164,8 +164,16 @@ _data = {
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sjtia"]
shader = ExtResource("3_spbey")
shader_parameter/color = Color(1, 1, 1, 0)
shader = ExtResource("3_y3jot")
shader_parameter/laser_color = Color(1, 1, 1, 0)
shader_parameter/width = 1.0
shader_parameter/softness = 0.25
shader_parameter/wave_speed = 2.0
shader_parameter/wave_frequency = 1.0
shader_parameter/wave_amplitude = 0.5
shader_parameter/wave_width = 0.01
shader_parameter/edge_nonalpha = 0.25
shader_parameter/alpha = 0.0
[sub_resource type="Curve" id="Curve_h144l"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
@@ -213,8 +221,9 @@ libraries = {
[node name="track" type="Node2D" parent="texture" index="1"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_sjtia")
rotation = 1.5708
script = ExtResource("3_or7kk")
size = Vector2(2000, 10)
size = Vector2(10, 2000)
[node name="sword" type="Sprite2D" parent="texture" index="2"]
unique_name_in_owner = true