mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-08 12:47:13 +08:00
feat(子弹效果): 增强彩虹子弹和光枪的视觉效果
- 修改彩虹子弹的着色器参数和颜色处理 - 更新光枪的着色器和材质参数 - 调整熊角色攻击时的子弹数量 - 优化粒子效果和材质设置
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@@ -86,64 +86,64 @@ _data = {
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"right": SubResource("Animation_nuh11")
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}
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[sub_resource type="Curve" id="Curve_u430e"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
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shader = ExtResource("12_j8sas")
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[sub_resource type="Curve" id="Curve_bm78d"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_4vlq0"]
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curve = SubResource("Curve_u430e")
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[sub_resource type="CurveTexture" id="CurveTexture_8q862"]
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curve = SubResource("Curve_bm78d")
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[sub_resource type="Curve" id="Curve_hrxfa"]
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[sub_resource type="Curve" id="Curve_ixlo1"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_f4sgy"]
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curve = SubResource("Curve_hrxfa")
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[sub_resource type="CurveTexture" id="CurveTexture_u5n7f"]
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curve = SubResource("Curve_ixlo1")
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[sub_resource type="Gradient" id="Gradient_ep4dl"]
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[sub_resource type="Gradient" id="Gradient_vg70m"]
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offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
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colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_53df5"]
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gradient = SubResource("Gradient_ep4dl")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_psgmo"]
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gradient = SubResource("Gradient_vg70m")
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[sub_resource type="Gradient" id="Gradient_c54lm"]
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[sub_resource type="Gradient" id="Gradient_6x70l"]
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colors = PackedColorArray(0.1, 0.1, 0.1, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_o57pq"]
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gradient = SubResource("Gradient_c54lm")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_vxwls"]
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gradient = SubResource("Gradient_6x70l")
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[sub_resource type="Curve" id="Curve_wldwu"]
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[sub_resource type="Curve" id="Curve_glsl5"]
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.2, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_hk4ss"]
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curve = SubResource("Curve_wldwu")
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[sub_resource type="CurveTexture" id="CurveTexture_g2o7h"]
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curve = SubResource("Curve_glsl5")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v3nj"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nv4nf"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(200, 200, 1)
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emission_box_extents = Vector3(50, 50, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_f4sgy")
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angle_curve = SubResource("CurveTexture_u5n7f")
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spread = 180.0
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initial_velocity_min = 200.0
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initial_velocity_max = 400.0
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initial_velocity_min = 100.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_hk4ss")
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scale_curve = SubResource("CurveTexture_g2o7h")
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color = Color(10, 10, 10, 1)
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color_ramp = SubResource("GradientTexture1D_o57pq")
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color_initial_ramp = SubResource("GradientTexture1D_53df5")
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alpha_curve = SubResource("CurveTexture_4vlq0")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
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shader = ExtResource("12_j8sas")
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color_ramp = SubResource("GradientTexture1D_vxwls")
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color_initial_ramp = SubResource("GradientTexture1D_psgmo")
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alpha_curve = SubResource("CurveTexture_8q862")
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[node name="Bear" instance=ExtResource("1_3ves7")]
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script = ExtResource("2_kh2af")
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displayName = "熊谷凌"
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metadata/_edit_vertical_guides_ = [-175.0, 177.0]
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metadata/_edit_vertical_guides_ = [-50.0]
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[node name="attack0" parent="sounds" index="5"]
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stream = ExtResource("3_n5dji")
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@@ -179,19 +179,19 @@ libraries = {
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="6"]
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unique_name_in_owner = true
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z_index = -1
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emitting = false
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amount = 20
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process_material = SubResource("ParticleProcessMaterial_5v3nj")
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texture = ExtResource("13_v2sdb")
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[node name="mask" type="Sprite2D" parent="texture" index="7"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_6h05p")
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texture = ExtResource("13_v2sdb")
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[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="8"]
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unique_name_in_owner = true
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z_index = -1
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_nv4nf")
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texture = ExtResource("13_v2sdb")
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[node name="statebar" parent="." index="3"]
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position = Vector2(0, -114)
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