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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 12:47:13 +08:00

feat(子弹效果): 增强彩虹子弹和光枪的视觉效果

- 修改彩虹子弹的着色器参数和颜色处理
- 更新光枪的着色器和材质参数
- 调整熊角色攻击时的子弹数量
- 优化粒子效果和材质设置
This commit is contained in:
2025-09-14 17:10:17 +08:00
parent 0454616c39
commit 5300144d96
8 changed files with 77 additions and 48 deletions
+36 -36
View File
@@ -86,64 +86,64 @@ _data = {
"right": SubResource("Animation_nuh11")
}
[sub_resource type="Curve" id="Curve_u430e"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
shader = ExtResource("12_j8sas")
[sub_resource type="Curve" id="Curve_bm78d"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_4vlq0"]
curve = SubResource("Curve_u430e")
[sub_resource type="CurveTexture" id="CurveTexture_8q862"]
curve = SubResource("Curve_bm78d")
[sub_resource type="Curve" id="Curve_hrxfa"]
[sub_resource type="Curve" id="Curve_ixlo1"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_f4sgy"]
curve = SubResource("Curve_hrxfa")
[sub_resource type="CurveTexture" id="CurveTexture_u5n7f"]
curve = SubResource("Curve_ixlo1")
[sub_resource type="Gradient" id="Gradient_ep4dl"]
[sub_resource type="Gradient" id="Gradient_vg70m"]
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_53df5"]
gradient = SubResource("Gradient_ep4dl")
[sub_resource type="GradientTexture1D" id="GradientTexture1D_psgmo"]
gradient = SubResource("Gradient_vg70m")
[sub_resource type="Gradient" id="Gradient_c54lm"]
[sub_resource type="Gradient" id="Gradient_6x70l"]
colors = PackedColorArray(0.1, 0.1, 0.1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_o57pq"]
gradient = SubResource("Gradient_c54lm")
[sub_resource type="GradientTexture1D" id="GradientTexture1D_vxwls"]
gradient = SubResource("Gradient_6x70l")
[sub_resource type="Curve" id="Curve_wldwu"]
[sub_resource type="Curve" id="Curve_glsl5"]
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.2, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_hk4ss"]
curve = SubResource("Curve_wldwu")
[sub_resource type="CurveTexture" id="CurveTexture_g2o7h"]
curve = SubResource("Curve_glsl5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v3nj"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nv4nf"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(200, 200, 1)
emission_box_extents = Vector3(50, 50, 1)
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_f4sgy")
angle_curve = SubResource("CurveTexture_u5n7f")
spread = 180.0
initial_velocity_min = 200.0
initial_velocity_max = 400.0
initial_velocity_min = 100.0
initial_velocity_max = 200.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_hk4ss")
scale_curve = SubResource("CurveTexture_g2o7h")
color = Color(10, 10, 10, 1)
color_ramp = SubResource("GradientTexture1D_o57pq")
color_initial_ramp = SubResource("GradientTexture1D_53df5")
alpha_curve = SubResource("CurveTexture_4vlq0")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
shader = ExtResource("12_j8sas")
color_ramp = SubResource("GradientTexture1D_vxwls")
color_initial_ramp = SubResource("GradientTexture1D_psgmo")
alpha_curve = SubResource("CurveTexture_8q862")
[node name="Bear" instance=ExtResource("1_3ves7")]
script = ExtResource("2_kh2af")
displayName = "熊谷凌"
metadata/_edit_vertical_guides_ = [-175.0, 177.0]
metadata/_edit_vertical_guides_ = [-50.0]
[node name="attack0" parent="sounds" index="5"]
stream = ExtResource("3_n5dji")
@@ -179,19 +179,19 @@ libraries = {
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="6"]
unique_name_in_owner = true
z_index = -1
emitting = false
amount = 20
process_material = SubResource("ParticleProcessMaterial_5v3nj")
texture = ExtResource("13_v2sdb")
[node name="mask" type="Sprite2D" parent="texture" index="7"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_6h05p")
texture = ExtResource("13_v2sdb")
[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="8"]
unique_name_in_owner = true
z_index = -1
emitting = false
amount = 50
process_material = SubResource("ParticleProcessMaterial_nv4nf")
texture = ExtResource("13_v2sdb")
[node name="statebar" parent="." index="3"]
position = Vector2(0, -114)