mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-28 14:32:30 +08:00
feat(子弹效果): 增强彩虹子弹和光枪的视觉效果
- 修改彩虹子弹的着色器参数和颜色处理 - 更新光枪的着色器和材质参数 - 调整熊角色攻击时的子弹数量 - 优化粒子效果和材质设置
This commit is contained in:
@@ -1,8 +1,10 @@
|
|||||||
[gd_scene load_steps=13 format=3 uid="uid://2odeyqgojcge"]
|
[gd_scene load_steps=16 format=3 uid="uid://2odeyqgojcge"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_sltl7"]
|
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_sltl7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="2_3w4yo"]
|
[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="2_3w4yo"]
|
||||||
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"]
|
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"]
|
||||||
|
[ext_resource type="Shader" path="res://shaders/Light.gdshader" id="4_tms7p"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ulipy"]
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_wd04q"]
|
[sub_resource type="Gradient" id="Gradient_wd04q"]
|
||||||
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
|
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
|
||||||
@@ -82,6 +84,11 @@ _data = {
|
|||||||
"spawn": SubResource("Animation_kmogx")
|
"spawn": SubResource("Animation_kmogx")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rigqa"]
|
||||||
|
shader = ExtResource("4_tms7p")
|
||||||
|
shader_parameter/color = Color(1, 1, 1, 1)
|
||||||
|
shader_parameter/mixProgress = 1.0
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4fgwj"]
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4fgwj"]
|
||||||
radius = 15.0
|
radius = 15.0
|
||||||
height = 224.0
|
height = 224.0
|
||||||
@@ -104,7 +111,15 @@ libraries = {
|
|||||||
"": SubResource("AnimationLibrary_edsep")
|
"": SubResource("AnimationLibrary_edsep")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="light" type="Node2D" parent="texture" index="1"]
|
||||||
|
material = SubResource("ShaderMaterial_rigqa")
|
||||||
|
position = Vector2(75, 0)
|
||||||
|
script = ExtResource("5_ulipy")
|
||||||
|
size = Vector2(50, 50)
|
||||||
|
color = Color(1, 1, 1, 0)
|
||||||
|
|
||||||
[node name="hitbox" parent="." index="1"]
|
[node name="hitbox" parent="." index="1"]
|
||||||
|
visible = false
|
||||||
position = Vector2(-13, 0)
|
position = Vector2(-13, 0)
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
shape = SubResource("CapsuleShape2D_4fgwj")
|
shape = SubResource("CapsuleShape2D_4fgwj")
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_kwotu"]
|
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_kwotu"]
|
||||||
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd" id="2_jid6s"]
|
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd" id="2_jid6s"]
|
||||||
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="3_or7kk"]
|
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="3_or7kk"]
|
||||||
[ext_resource type="Shader" path="res://shaders/LightTrack.gdshader" id="3_spbey"]
|
[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_y3jot"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cf065c7jjufq" path="res://resources/bullets/light-express/Ethereal_Lance.webp" id="5_bepne"]
|
[ext_resource type="Texture2D" uid="uid://cf065c7jjufq" path="res://resources/bullets/light-express/Ethereal_Lance.webp" id="5_bepne"]
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_ep4dl"]
|
[sub_resource type="Gradient" id="Gradient_ep4dl"]
|
||||||
@@ -18,7 +18,7 @@ length = 0.001
|
|||||||
tracks/0/type = "bezier"
|
tracks/0/type = "bezier"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("track:material:shader_parameter/color:a")
|
tracks/0/path = NodePath("track:material:shader_parameter/alpha")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
@@ -101,7 +101,7 @@ step = 0.05
|
|||||||
tracks/0/type = "bezier"
|
tracks/0/type = "bezier"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("track:material:shader_parameter/color:a")
|
tracks/0/path = NodePath("track:material:shader_parameter/alpha")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
@@ -164,8 +164,16 @@ _data = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sjtia"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sjtia"]
|
||||||
shader = ExtResource("3_spbey")
|
shader = ExtResource("3_y3jot")
|
||||||
shader_parameter/color = Color(1, 1, 1, 0)
|
shader_parameter/laser_color = Color(1, 1, 1, 0)
|
||||||
|
shader_parameter/width = 1.0
|
||||||
|
shader_parameter/softness = 0.25
|
||||||
|
shader_parameter/wave_speed = 2.0
|
||||||
|
shader_parameter/wave_frequency = 1.0
|
||||||
|
shader_parameter/wave_amplitude = 0.5
|
||||||
|
shader_parameter/wave_width = 0.01
|
||||||
|
shader_parameter/edge_nonalpha = 0.25
|
||||||
|
shader_parameter/alpha = 0.0
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_h144l"]
|
[sub_resource type="Curve" id="Curve_h144l"]
|
||||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||||
@@ -213,8 +221,9 @@ libraries = {
|
|||||||
[node name="track" type="Node2D" parent="texture" index="1"]
|
[node name="track" type="Node2D" parent="texture" index="1"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
material = SubResource("ShaderMaterial_sjtia")
|
material = SubResource("ShaderMaterial_sjtia")
|
||||||
|
rotation = 1.5708
|
||||||
script = ExtResource("3_or7kk")
|
script = ExtResource("3_or7kk")
|
||||||
size = Vector2(2000, 10)
|
size = Vector2(10, 2000)
|
||||||
|
|
||||||
[node name="sword" type="Sprite2D" parent="texture" index="2"]
|
[node name="sword" type="Sprite2D" parent="texture" index="2"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
|||||||
@@ -86,64 +86,64 @@ _data = {
|
|||||||
"right": SubResource("Animation_nuh11")
|
"right": SubResource("Animation_nuh11")
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_u430e"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
|
||||||
|
shader = ExtResource("12_j8sas")
|
||||||
|
|
||||||
|
[sub_resource type="Curve" id="Curve_bm78d"]
|
||||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||||
point_count = 3
|
point_count = 3
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id="CurveTexture_4vlq0"]
|
[sub_resource type="CurveTexture" id="CurveTexture_8q862"]
|
||||||
curve = SubResource("Curve_u430e")
|
curve = SubResource("Curve_bm78d")
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_hrxfa"]
|
[sub_resource type="Curve" id="Curve_ixlo1"]
|
||||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||||
point_count = 2
|
point_count = 2
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id="CurveTexture_f4sgy"]
|
[sub_resource type="CurveTexture" id="CurveTexture_u5n7f"]
|
||||||
curve = SubResource("Curve_hrxfa")
|
curve = SubResource("Curve_ixlo1")
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_ep4dl"]
|
[sub_resource type="Gradient" id="Gradient_vg70m"]
|
||||||
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
|
offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
|
||||||
colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1)
|
colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0.820313, 0.128174, 1, 0, 1, 0.859375, 1, 0, 0.53125, 1, 1, 0.429688, 0, 1, 1)
|
||||||
|
|
||||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_53df5"]
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_psgmo"]
|
||||||
gradient = SubResource("Gradient_ep4dl")
|
gradient = SubResource("Gradient_vg70m")
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_c54lm"]
|
[sub_resource type="Gradient" id="Gradient_6x70l"]
|
||||||
colors = PackedColorArray(0.1, 0.1, 0.1, 1, 1, 1, 1, 1)
|
colors = PackedColorArray(0.1, 0.1, 0.1, 1, 1, 1, 1, 1)
|
||||||
|
|
||||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_o57pq"]
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_vxwls"]
|
||||||
gradient = SubResource("Gradient_c54lm")
|
gradient = SubResource("Gradient_6x70l")
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_wldwu"]
|
[sub_resource type="Curve" id="Curve_glsl5"]
|
||||||
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.2, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
|
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.2, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
|
||||||
point_count = 3
|
point_count = 3
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id="CurveTexture_hk4ss"]
|
[sub_resource type="CurveTexture" id="CurveTexture_g2o7h"]
|
||||||
curve = SubResource("Curve_wldwu")
|
curve = SubResource("Curve_glsl5")
|
||||||
|
|
||||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v3nj"]
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nv4nf"]
|
||||||
particle_flag_disable_z = true
|
particle_flag_disable_z = true
|
||||||
emission_shape = 3
|
emission_shape = 3
|
||||||
emission_box_extents = Vector3(200, 200, 1)
|
emission_box_extents = Vector3(50, 50, 1)
|
||||||
angle_min = 1.07288e-05
|
angle_min = 1.07288e-05
|
||||||
angle_max = 360.0
|
angle_max = 360.0
|
||||||
angle_curve = SubResource("CurveTexture_f4sgy")
|
angle_curve = SubResource("CurveTexture_u5n7f")
|
||||||
spread = 180.0
|
spread = 180.0
|
||||||
initial_velocity_min = 200.0
|
initial_velocity_min = 100.0
|
||||||
initial_velocity_max = 400.0
|
initial_velocity_max = 200.0
|
||||||
gravity = Vector3(0, 0, 0)
|
gravity = Vector3(0, 0, 0)
|
||||||
scale_curve = SubResource("CurveTexture_hk4ss")
|
scale_curve = SubResource("CurveTexture_g2o7h")
|
||||||
color = Color(10, 10, 10, 1)
|
color = Color(10, 10, 10, 1)
|
||||||
color_ramp = SubResource("GradientTexture1D_o57pq")
|
color_ramp = SubResource("GradientTexture1D_vxwls")
|
||||||
color_initial_ramp = SubResource("GradientTexture1D_53df5")
|
color_initial_ramp = SubResource("GradientTexture1D_psgmo")
|
||||||
alpha_curve = SubResource("CurveTexture_4vlq0")
|
alpha_curve = SubResource("CurveTexture_8q862")
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6h05p"]
|
|
||||||
shader = ExtResource("12_j8sas")
|
|
||||||
|
|
||||||
[node name="Bear" instance=ExtResource("1_3ves7")]
|
[node name="Bear" instance=ExtResource("1_3ves7")]
|
||||||
script = ExtResource("2_kh2af")
|
script = ExtResource("2_kh2af")
|
||||||
displayName = "熊谷凌"
|
displayName = "熊谷凌"
|
||||||
metadata/_edit_vertical_guides_ = [-175.0, 177.0]
|
metadata/_edit_vertical_guides_ = [-50.0]
|
||||||
|
|
||||||
[node name="attack0" parent="sounds" index="5"]
|
[node name="attack0" parent="sounds" index="5"]
|
||||||
stream = ExtResource("3_n5dji")
|
stream = ExtResource("3_n5dji")
|
||||||
@@ -179,19 +179,19 @@ libraries = {
|
|||||||
|
|
||||||
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
|
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
|
||||||
|
|
||||||
[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="6"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
z_index = -1
|
|
||||||
emitting = false
|
|
||||||
amount = 20
|
|
||||||
process_material = SubResource("ParticleProcessMaterial_5v3nj")
|
|
||||||
texture = ExtResource("13_v2sdb")
|
|
||||||
|
|
||||||
[node name="mask" type="Sprite2D" parent="texture" index="7"]
|
[node name="mask" type="Sprite2D" parent="texture" index="7"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
material = SubResource("ShaderMaterial_6h05p")
|
material = SubResource("ShaderMaterial_6h05p")
|
||||||
texture = ExtResource("13_v2sdb")
|
texture = ExtResource("13_v2sdb")
|
||||||
|
|
||||||
|
[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="8"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
z_index = -1
|
||||||
|
emitting = false
|
||||||
|
amount = 50
|
||||||
|
process_material = SubResource("ParticleProcessMaterial_nv4nf")
|
||||||
|
texture = ExtResource("13_v2sdb")
|
||||||
|
|
||||||
[node name="statebar" parent="." index="3"]
|
[node name="statebar" parent="." index="3"]
|
||||||
position = Vector2(0, -114)
|
position = Vector2(0, -114)
|
||||||
|
|
||||||
|
|||||||
@@ -17,4 +17,5 @@ func ai():
|
|||||||
PresetBulletAI.forward(self, rotation)
|
PresetBulletAI.forward(self, rotation)
|
||||||
|
|
||||||
func setColor(color: Color):
|
func setColor(color: Color):
|
||||||
texture.modulate = color
|
texture.self_modulate = color
|
||||||
|
texture.modulate.v *= 10
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ func spawn():
|
|||||||
track.material = track.material.duplicate()
|
track.material = track.material.duplicate()
|
||||||
points.process_material = points.process_material.duplicate()
|
points.process_material = points.process_material.duplicate()
|
||||||
setColor(myColor)
|
setColor(myColor)
|
||||||
track.size.x = length
|
track.size.y = length
|
||||||
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
||||||
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 3, length / 2)
|
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 3, length / 2)
|
||||||
TickTool.modifyAnimationKey(animator, "spawn", "%hitbox:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
TickTool.modifyAnimationKey(animator, "spawn", "%hitbox:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
||||||
@@ -25,8 +25,9 @@ func spawn():
|
|||||||
await TickTool.millseconds(2500)
|
await TickTool.millseconds(2500)
|
||||||
points.emitting = true
|
points.emitting = true
|
||||||
func setColor(color: Color):
|
func setColor(color: Color):
|
||||||
|
color.v *= 2
|
||||||
var result = Color(color)
|
var result = Color(color)
|
||||||
result.a = 0
|
result.a = 0
|
||||||
track.material.set_shader_parameter("color", result)
|
track.material.set_shader_parameter("laser_color", result)
|
||||||
sword.modulate = color
|
sword.modulate = color
|
||||||
points.process_material.color = color
|
points.process_material.color = color
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ func attack(type):
|
|||||||
return false
|
return false
|
||||||
elif type == 5:
|
elif type == 5:
|
||||||
playSound("attack5")
|
playSound("attack5")
|
||||||
var count = randi_range(10, 15)
|
var count = randi_range(20, 30)
|
||||||
for i in range(count):
|
for i in range(count):
|
||||||
if !is_instance_valid(currentFocusedBoss): return false
|
if !is_instance_valid(currentFocusedBoss): return false
|
||||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/LightGun.tscn"), self, currentFocusedBoss.position, 0):
|
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/LightGun.tscn"), self, currentFocusedBoss.position, 0):
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ uniform float wave_frequency : hint_range(1.0, 20.0) = 8.0; // 波频率
|
|||||||
uniform float wave_amplitude : hint_range(0.1, 2.0) = 0.5; // 波幅度
|
uniform float wave_amplitude : hint_range(0.1, 2.0) = 0.5; // 波幅度
|
||||||
uniform float wave_width : hint_range(0.01, 0.5) = 0.1; // 波宽度
|
uniform float wave_width : hint_range(0.01, 0.5) = 0.1; // 波宽度
|
||||||
uniform float edge_nonalpha:hint_range(0.0, 1.0, 0.01)=0.25;
|
uniform float edge_nonalpha:hint_range(0.0, 1.0, 0.01)=0.25;
|
||||||
|
uniform float alpha:hint_range(0.0, 1.0, 0.01)=1.0;
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec2 uv = UV - vec2(0.5, 0.0);
|
vec2 uv = UV - vec2(0.5, 0.0);
|
||||||
float dist = abs(uv.x) / width;
|
float dist = abs(uv.x) / width;
|
||||||
@@ -21,4 +22,5 @@ void fragment() {
|
|||||||
vec3 base_color = mix(vec3(1.0), laser_color.rgb, 1.0 - laser_intensity);
|
vec3 base_color = mix(vec3(1.0), laser_color.rgb, 1.0 - laser_intensity);
|
||||||
vec3 color = base_color + vec3(wave_intensity);
|
vec3 color = base_color + vec3(wave_intensity);
|
||||||
COLOR = vec4(color,smoothstep(0,1.0-edge_nonalpha,(0.5-x_dist)/0.5));
|
COLOR = vec4(color,smoothstep(0,1.0-edge_nonalpha,(0.5-x_dist)/0.5));
|
||||||
|
COLOR.a*=alpha;
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
shader_type canvas_item;
|
shader_type canvas_item;
|
||||||
uniform vec4 color:source_color;
|
uniform vec4 color:source_color;
|
||||||
|
uniform float mixProgress:hint_range(0.0, 1.0, 0.01)=0.5;
|
||||||
void fragment() {
|
void fragment() {
|
||||||
float maxDistance=0.5;
|
float maxDistance=0.5;
|
||||||
float dist=distance(UV,vec2(0.5));
|
float dist=distance(UV,vec2(0.5));
|
||||||
vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
|
vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
|
||||||
COLOR=mix(COLOR,mixed,0.5);
|
COLOR=mix(COLOR,mixed,mixProgress);
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user