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feat(武器系统): 新增可蓄力钢管武器及相关功能
实现钢管武器的蓄力攻击机制,包括: - 添加 Pipe 武器和 PipeBullet 子弹脚本及场景 - 在 Weapon 类中增加蓄力相关属性和方法 - 修改 Rooster 角色以支持武器蓄力功能 - 添加武器蓄力时间计算和伤害加成逻辑
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@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["charge"] += 0.02 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Pipe"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position())
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):
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if bullet is PipeBullet:
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var e = charged(readStore("atk"), readStore("charge"))
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bullet.baseDamage = e
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bullet.energy = e
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bullet.speed = e
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return true
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@@ -0,0 +1 @@
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uid://l1v3boq8ei12
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