From 53975338a80b49f0dcc3dc12c67526dfd44f1d14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Thu, 28 Aug 2025 12:46:31 +0800 Subject: [PATCH] =?UTF-8?q?fix(GameRule):=20=E8=B0=83=E6=95=B4=E5=88=B7?= =?UTF-8?q?=E6=96=B0=E6=A3=92=E7=90=83=E6=95=B0=E9=87=8F=E5=A2=9E=E5=8A=A0?= =?UTF-8?q?=E7=9A=84=E7=99=BE=E5=88=86=E6=AF=94=E8=8C=83=E5=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将refreshCountIncreasePercent从Vector2(0.4, 1.1)调整为Vector2(0.2, 0.75),降低游戏难度 --- scripts/Tools/GameRule.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index 181d38e..5bf4a02 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -15,7 +15,7 @@ static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%, static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移 static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移 static var appleDropRate: float = 0.1 # 苹果掉落概率 -static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110% +static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所需的棒球数量的增加的百分比 static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级 static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间 static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率