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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(Volcano bullet): 优化火山弹相关逻辑
1. 新增spawn方法并设置可切割属性 2. 调整命中时的冲量大小从500改为400 3. 为动画添加hitbox显隐切换轨道
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@@ -67,6 +67,18 @@ tracks/4/keys = {
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"update": 1,
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"values": [0]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("%hitbox:disabled")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_oinqg"]
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resource_name = "destroy"
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@@ -175,6 +187,18 @@ tracks/6/keys = {
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"update": 1,
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"values": [6, 0, 6]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("%hitbox:disabled")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 0.05, 0.2, 0.7, 0.9, 1.2, 1.35, 1.65, 1.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [true, false, true, false, true, false, true, false, true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
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_data = {
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@@ -9,6 +9,8 @@ var count: int = 0
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var dmg5: float = 0
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var splitAngle: float = 10
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func spawn():
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setupCuttable(0.2)
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func ai():
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PresetBulletAI.lockLauncher(self , launcher, true)
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rotation = lerp_angle(
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@@ -17,7 +19,7 @@ func ai():
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rotates
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)
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func succeedToHit(_dmg: float, entity: EntityBase):
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entity.impluse((entity.getTrackingAnchor() - position).normalized() * 500)
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entity.impluse((entity.getTrackingAnchor() - position).normalized() * 400)
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ParryEntityEffect.createEffectEntity(entity, self )
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func generateShadow():
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