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feat(子弹系统): 将子弹添加到子弹组并调整KukeMC的检测逻辑
- 在BulletBase.gd中为生成的子弹实例添加"bullets"组 - 修改KukeMC.gd的ai逻辑,改为检测"bullets"组而非"bullet"组 - 调整KukeMC的子弹检测距离从100增加到200 - 移除KukeMC对bosses组的检测逻辑 - 在Wave.gd中将默认数据改为testBoss波次并添加KukeMC - 为KukeMC场景添加脚本并设置初始生命值
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://d4lfjwy0hkidu"]
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[gd_scene load_steps=5 format=3 uid="uid://d4lfjwy0hkidu"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_r4q7y"]
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[ext_resource type="Texture2D" uid="uid://c1jhrutky8pya" path="res://resources/characters/kukemc/avatar.webp" id="2_422pv"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/KukeMC.gd" id="2_s2dg5"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_1c0ui"]
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animations = [{
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@@ -23,6 +24,7 @@ animations = [{
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}]
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[node name="KukeMC" instance=ExtResource("1_r4q7y")]
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script = ExtResource("2_s2dg5")
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displayName = "酷可mc"
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[node name="texture" parent="." index="2"]
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