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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 05:07:12 +08:00

feat(子弹系统): 将子弹添加到子弹组并调整KukeMC的检测逻辑

- 在BulletBase.gd中为生成的子弹实例添加"bullets"组
- 修改KukeMC.gd的ai逻辑,改为检测"bullets"组而非"bullet"组
- 调整KukeMC的子弹检测距离从100增加到200
- 移除KukeMC对bosses组的检测逻辑
- 在Wave.gd中将默认数据改为testBoss波次并添加KukeMC
- 为KukeMC场景添加脚本并设置初始生命值
This commit is contained in:
2025-09-08 22:35:24 +08:00
parent b1de068892
commit 547e059c5b
4 changed files with 12 additions and 12 deletions
+4 -3
View File
@@ -17,11 +17,12 @@ static var presetWaves = {
create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
],
"testBoss": [
create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
# create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/KukeMC.tscn"), 1, 1, true, 0, INF, 1),
]
}
static var data = presetWaves["normal"]
static var data = presetWaves["testBoss"]
static func create(
entity_: PackedScene,