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feat(子弹系统): 将子弹添加到子弹组并调整KukeMC的检测逻辑
- 在BulletBase.gd中为生成的子弹实例添加"bullets"组 - 修改KukeMC.gd的ai逻辑,改为检测"bullets"组而非"bullet"组 - 调整KukeMC的子弹检测距离从100增加到200 - 移除KukeMC对bosses组的检测逻辑 - 在Wave.gd中将默认数据改为testBoss波次并添加KukeMC - 为KukeMC场景添加脚本并设置初始生命值
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@@ -156,5 +156,6 @@ static func generate(
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instance.rotation = spawnRotation + deg_to_rad(randf_range(-launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT), launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT)))
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if addToWorld:
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WorldManager.rootNode.call_deferred("add_child", instance)
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instance.add_to_group("bullets")
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instances.append(instance)
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return instances
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