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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新UI组件,添加能量条和颜色条,优化能量管理逻辑
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@@ -6,6 +6,7 @@ class_name UIState
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@onready var apple = $"%apple"
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@onready var items = $"%items"
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@onready var energy = $"%energy"
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@onready var energyPercent: ColorBar = $"%percent"
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static var player: EntityBase = null
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static var bossbar: EntityStateBar
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@@ -20,6 +21,8 @@ func _process(_delta):
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func _physics_process(_delta):
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if is_instance_valid(player):
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energy.text = "%.1f"%player.energy
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energyPercent.maxValue = player.fields.get(FieldStore.Entity.MAX_ENERGY)
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energyPercent.setCurrent(player.energy)
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for i in items.get_children():
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var item = i as ItemShow
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item.count = player.inventory.get(item.type)
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