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feat(子弹): 为多种子弹添加motionType属性并优化场景文件
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型 同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://digr2lvarxtvf"]
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[gd_scene format=3 uid="uid://digr2lvarxtvf"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_pwer0"]
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[ext_resource type="Script" uid="uid://dqgbohkdj8rbj" path="res://scripts/Contents/Bullets/MTYSprint.gd" id="2_rion0"]
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@@ -7,12 +7,13 @@
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radius = 40.0
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height = 150.0
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[node name="MTYSprint" instance=ExtResource("1_pwer0")]
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[node name="MTYSprint" unique_id=1812509993 instance=ExtResource("1_pwer0")]
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script = ExtResource("2_rion0")
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displayName = "撕咬"
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baseDamage = 5.0
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motionType = 4
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penerate = 1.0
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lifeTime = 500.0
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("CapsuleShape2D_rion0")
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