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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-08 11:07:06 +08:00

feat(子弹): 为多种子弹添加motionType属性并优化场景文件

为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型
同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
This commit is contained in:
2026-04-30 06:49:18 +08:00
parent 6afc97ba10
commit 550718c742
10 changed files with 70 additions and 73 deletions
+9 -10
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://dseriubgri7j5"]
[gd_scene format=3 uid="uid://dseriubgri7j5"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_newpt"]
[ext_resource type="Texture2D" uid="uid://cwr2pud7h8o3e" path="res://resources/bullets/meowmere/Meowmere.webp" id="2_ahi5w"]
@@ -46,29 +46,28 @@ _data = {
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ja03c"]
size = Vector2(150, 250)
[node name="Meowmere" instance=ExtResource("1_newpt")]
[node name="Meowmere" unique_id=1206159110 instance=ExtResource("1_newpt")]
script = ExtResource("2_eoimw")
motionType = 0
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
[node name="texture" parent="." index="0" unique_id=162977358]
position = Vector2(100, 0)
scale = Vector2(2, 2)
sprite_frames = SubResource("SpriteFrames_432r6")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_47iyl")
}
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_47iyl")
[node name="sword" type="Node2D" parent="texture" index="1"]
[node name="sword" type="Node2D" parent="texture" index="1" unique_id=589325442]
rotation = -0.436332
[node name="texture" type="Sprite2D" parent="texture/sword" index="0"]
[node name="texture" type="Sprite2D" parent="texture/sword" index="0" unique_id=640146225]
position = Vector2(25, -29)
texture = ExtResource("2_ahi5w")
[node name="hitbox" parent="." index="1"]
[node name="hitbox" parent="." index="1" unique_id=175349408]
position = Vector2(169.5, 0)
shape = SubResource("RectangleShape2D_ja03c")