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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 为多种子弹添加motionType属性并优化场景文件
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型 同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
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@@ -1,18 +1,18 @@
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[gd_scene load_steps=11 format=3 uid="uid://6aetx86j5ue"]
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[gd_scene format=3 uid="uid://6aetx86j5ue"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dpea6"]
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[ext_resource type="Texture2D" uid="uid://gs6jd1qxkl74" path="res://resources/bullets/nuclear-bomb/bomb.png" id="2_1kyo5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/NuclearBomb.gd" id="2_f85ek"]
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[ext_resource type="Shader" path="res://shaders/FilledRing.gdshader" id="4_dheb6"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="4_wb270"]
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[ext_resource type="Script" uid="uid://cvkucdol0sl2l" path="res://scripts/Contents/Bullets/NuclearBomb.gd" id="2_f85ek"]
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[ext_resource type="Shader" uid="uid://dfd73rom161o4" path="res://shaders/FilledRing.gdshader" id="4_dheb6"]
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[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="4_wb270"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6cfa"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1huke"]
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shader = ExtResource("4_dheb6")
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shader_parameter/inner = 1.0
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shader_parameter/outer = 1.0
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shader_parameter/alpha = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rcpby"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_q3ou5"]
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shader = ExtResource("4_dheb6")
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shader_parameter/inner = 0.98
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shader_parameter/outer = 1.0
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@@ -38,35 +38,34 @@ outline_color = Color(1, 0, 0, 1)
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[sub_resource type="CircleShape2D" id="CircleShape2D_nhppq"]
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radius = 1000.0
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[node name="NuclearBomb" instance=ExtResource("1_dpea6")]
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[node name="NuclearBomb" unique_id=432957691 instance=ExtResource("1_dpea6")]
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script = ExtResource("2_f85ek")
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displayName = "核弹"
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damage = 500.0
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indisDamage = true
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motionType = 3
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canDamageSelf = true
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autoDestroyOnHitMap = false
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[node name="warnbg" type="Node2D" parent="." index="0"]
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[node name="warnbg" type="Node2D" parent="." index="0" unique_id=1059546955]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_e6cfa")
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material = SubResource("ShaderMaterial_1huke")
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script = ExtResource("4_wb270")
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size = Vector2(200, 200)
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color = Color(0, 0, 0, 0.2)
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[node name="warn" type="Node2D" parent="." index="1"]
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[node name="warn" type="Node2D" parent="." index="1" unique_id=455256970]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_rcpby")
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material = SubResource("ShaderMaterial_q3ou5")
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script = ExtResource("4_wb270")
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size = Vector2(200, 200)
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color = Color(1, 0, 0, 1)
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[node name="texture" parent="." index="2"]
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[node name="texture" parent="." index="2" unique_id=162977358]
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sprite_frames = SubResource("SpriteFrames_mku0w")
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[node name="anchor" type="Node2D" parent="texture" index="1"]
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[node name="anchor" type="Node2D" parent="texture" index="1" unique_id=547790702]
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unique_name_in_owner = true
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[node name="label" type="Label" parent="texture/anchor" index="0"]
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[node name="label" type="Label" parent="texture/anchor" index="0" unique_id=998643780]
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unique_name_in_owner = true
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offset_left = -200.0
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offset_top = -25.0
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@@ -77,5 +76,5 @@ label_settings = SubResource("LabelSettings_asfas")
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="hitbox" parent="." index="3"]
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[node name="hitbox" parent="." index="3" unique_id=175349408]
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shape = SubResource("CircleShape2D_nhppq")
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