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feat(子弹): 为多种子弹添加motionType属性并优化场景文件
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型 同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
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@@ -46,8 +46,9 @@ height = 300.0
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[node name="Parrier" unique_id=2089111975 instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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parryRate = 0.0
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displayName = "爪击"
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displayName = "格挡"
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baseDamage = 5.0
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motionType = 0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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