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fix: 将苹果的最大携带数量从20减少到10
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@@ -38,7 +38,7 @@ var inventory = {
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var inventoryMax = {
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var inventoryMax = {
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ItemStore.ItemType.BASEBALL: INF, # 无限
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ItemStore.ItemType.BASEBALL: INF, # 无限
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ItemStore.ItemType.BASKETBALL: INF,
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ItemStore.ItemType.BASKETBALL: INF,
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ItemStore.ItemType.APPLE: 20, # 最多20个苹果
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ItemStore.ItemType.APPLE: 10, # 最多10个苹果
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}
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}
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@export var cooldownUnit: float = 100 # 100毫秒每次攻击
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@export var cooldownUnit: float = 100 # 100毫秒每次攻击
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