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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 实现酸蚀风暴武器及其相关子弹效果
添加酸蚀风暴武器,它会发射一个吸引五种不同类型酸液子弹的风暴中心 修改酸液子弹基类以支持风暴效果 调整酸风武器的属性值和描述 移除旧版随机发射酸液子弹的逻辑
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@@ -19,10 +19,7 @@ animations = [{
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script = ExtResource("2_y4hkm")
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acidType = 0
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displayName = "酸液"
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lifeTime = 2000.0
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lifeTime = 1000.0
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_3gf7s")
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[node name="hitbox" parent="." index="1"]
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visible = false
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@@ -7,7 +7,6 @@
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script = ExtResource("2_nxpf5")
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speed = 5.0
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penerate = 1.0
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lifeTime = 4000.0
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canDoDuplicate = false
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[node name="texture" parent="." index="0"]
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@@ -0,0 +1,125 @@
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[gd_scene load_steps=9 format=3 uid="uid://clr5pbkifgear"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_qpsi6"]
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[ext_resource type="Script" uid="uid://dl7d0v7f2uute" path="res://scripts/Contents/Bullets/AcidStorm.gd" id="2_daxsl"]
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[ext_resource type="Texture2D" uid="uid://ckr8tw7fsa7qx" path="res://resources/weapons/AcidWind.png" id="2_ivaud"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_daxsl"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ivaud")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Animation" id="Animation_hfcmp"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0.2, 0.2)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_daxsl"]
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resource_name = "spawn"
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length = 5.0
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0.2, 0.2), Vector2(1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 12.566370614359172]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5atmc"]
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_data = {
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&"RESET": SubResource("Animation_hfcmp"),
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&"spawn": SubResource("Animation_daxsl")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_daxsl"]
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radius = 59.008472
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[node name="AcidStorm" instance=ExtResource("1_qpsi6")]
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script = ExtResource("2_daxsl")
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speed = 2.5
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.2, 0.2)
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sprite_frames = SubResource("SpriteFrames_daxsl")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_5atmc")
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}
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("CircleShape2D_daxsl")
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disabled = true
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