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feat(武器): 实现酸蚀风暴武器及其相关子弹效果
添加酸蚀风暴武器,它会发射一个吸引五种不同类型酸液子弹的风暴中心 修改酸液子弹基类以支持风暴效果 调整酸风武器的属性值和描述 移除旧版随机发射酸液子弹的逻辑
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@@ -4,39 +4,31 @@ extends Weapon
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var acids: Array[String] = ["AcidS", "AcidN", "AcidCl", "AcidP", "AcidC"]
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.075 * to * soulLevel
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origin["c-atk"] *= soulLevel
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origin["cl-atkspeed"] *= soulLevel
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origin["cl-speed"] *= soulLevel
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origin["n-atk"] *= soulLevel
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origin["p-offset"] *= soulLevel
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origin["s-count-max"] *= soulLevel
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origin["weakatk"] = 0.05 * soulLevel
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return origin
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origin["atk"] += 0.15 * to * soulLevel
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origin["c-atk"] *= soulLevel
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origin["cl-atkspeed"] *= soulLevel
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origin["cl-speed"] *= soulLevel
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origin["n-atk"] *= soulLevel
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origin["p-offset"] *= soulLevel
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origin["s-count-max"] *= soulLevel
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origin["weakatk"] += 0.075 * to * soulLevel
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origin["f"] += 25 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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var acid = MathTool.randomChoiceFrom(acids)
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for bullet in BulletBase.generate(
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ComponentManager.getBullet(acid),
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entity,
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entity.findWeaponAnchor("normal"),
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(get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle(),
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true,
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acid == "AcidC"
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):
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if bullet is AcidBulletBase:
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if bullet.acidType == AcidBulletBase.AcidType.STRONG:
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bullet.baseDamage = readStore("atk")
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else:
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bullet.baseDamage = readStore("weakatk")
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if bullet is AcidS:
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bullet.arg1 = readStore("s-count-max")
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if bullet is AcidN:
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bullet.arg1 = readStore("n-atk")
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if bullet is AcidCl:
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bullet.arg1 = readStore("cl-speed")
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bullet.arg2 = readStore("cl-atkspeed")
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if bullet is AcidP:
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bullet.arg1 = readStore("p-offset")
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bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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if bullet is AcidC:
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pass
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("AcidStorm"),
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entity,
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entity.findWeaponAnchor("normal"),
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(get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle(),
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):
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if bullet is AcidStormBullet:
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bullet.strongAtk = readStore("atk")
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bullet.weakAtk = readStore("weakatk")
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bullet.sCountMax = readStore("s-count-max")
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bullet.nAtk = readStore("n-atk")
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bullet.clSpeed = readStore("cl-speed")
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bullet.clAtkSpeed = readStore("cl-atkspeed")
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bullet.cAtk = readStore("c-atk")
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bullet.pOffset = readStore("p-offset")
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bullet.f = readStore("f")
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return true
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