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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器): 调整HXD武器的伤害倍率机制
将Boss命中效果从攻击速度加成改为伤害倍率加成,并调整delta值为0.05 同时更新武器描述文本以反映机制变更
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@@ -5,14 +5,14 @@ var bouncedTime: int = 0
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var maxBouncedTime: int = 0
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var lastHit: EntityBase
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var addTimes = 0
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var delta = 0.1
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var delta = 0.05
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func spawn():
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texture.play(str(randi_range(0, 2)))
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func ai():
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PresetBulletAI.forward(self, rotation)
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func destroy(_beacuseMap: bool):
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launcher.fields[FieldStore.Entity.ATTACK_SPEED] -= addTimes * delta
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] -= addTimes * delta
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity.isBoss:
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launcher.fields[FieldStore.Entity.ATTACK_SPEED] += delta
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