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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 19:27:15 +08:00

fix(武器): 调整HXD武器的伤害倍率机制

将Boss命中效果从攻击速度加成改为伤害倍率加成,并调整delta值为0.05
同时更新武器描述文本以反映机制变更
This commit is contained in:
2026-02-05 07:27:41 +08:00
parent 1aebdfc5e7
commit 590b58a8a9
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -5,14 +5,14 @@ var bouncedTime: int = 0
var maxBouncedTime: int = 0
var lastHit: EntityBase
var addTimes = 0
var delta = 0.1
var delta = 0.05
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
launcher.fields[FieldStore.Entity.ATTACK_SPEED] -= addTimes * delta
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] -= addTimes * delta
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.ATTACK_SPEED] += delta