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feat: 添加新的子弹类型和相关逻辑,更新角色攻击方式,增加无差别伤害选项
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@@ -8,6 +8,11 @@ a = Vector2(0, -10)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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fields = {
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0: 10,
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1: 30,
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2: 0
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}
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lifeDistance = 200.0
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[node name="hitbox" parent="." index="1"]
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