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feat: 添加新的子弹类型和相关逻辑,更新角色攻击方式,增加无差别伤害选项
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@@ -32,7 +32,7 @@ animations = [{
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[node name="Chick" instance=ExtResource("1_goqmy")]
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script = ExtResource("2_r6bub")
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cooldownUnit = 200.0
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cooldownUnit = 2000.0
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displayName = "小鸡"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(10, 20), Vector2(7, 14)])
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