diff --git a/components/CharacterCards/HCN.tscn b/components/CharacterCards/HCN.tscn index cc0866a..e094094 100644 --- a/components/CharacterCards/HCN.tscn +++ b/components/CharacterCards/HCN.tscn @@ -20,7 +20,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg") displayName = "氰化氢" slogan = "微量便可颠覆生机" avatar = ExtResource("2_1yfsg") -description = "召唤物死亡时为自身恢复生命值。" +description = "在召唤物死亡时储能。" fields = Array[int]([18, 27]) fieldValues = Array[float]([5.0, 1.0]) clickToRebuild = true diff --git a/scripts/Contents/Characters/HCN.gd b/scripts/Contents/Characters/HCN.gd index 80697f4..b92cf1e 100644 --- a/scripts/Contents/Characters/HCN.gd +++ b/scripts/Contents/Characters/HCN.gd @@ -1,4 +1,4 @@ extends PlayerBase func summoned(entity: SummonBase): - entity.died.connect(func(): tryHeal(5)) + entity.died.connect(func(): storeEnergy(10)) diff --git a/scripts/Contents/Panels/Starter.gd b/scripts/Contents/Panels/Starter.gd index 3eebc41..baa2e3b 100644 --- a/scripts/Contents/Panels/Starter.gd +++ b/scripts/Contents/Panels/Starter.gd @@ -33,7 +33,7 @@ static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_ static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"] static var buildingShader: bool = true static var selectingFeed: bool = true -static var selectedCharacter: String = START_CHARACTERS[1] +static var selectedCharacter: String = MathTool.randomChoiceFrom(START_CHARACTERS) @rpc("any_peer") func mutexPlayer(player: String):