diff --git a/scripts/Contents/Bullets/BroomGun.gd b/scripts/Contents/Bullets/BroomGun.gd index bccda45..11d1330 100644 --- a/scripts/Contents/Bullets/BroomGun.gd +++ b/scripts/Contents/Bullets/BroomGun.gd @@ -4,7 +4,7 @@ class_name BroomGun @export var canTrace: bool = true func shake(): - CameraManager.shake(2000, 300) + CameraManager.shake(2000, 200) func ai(): if canTrace: look_at(launcher.currentFocusedPosition) diff --git a/scripts/Tools/Managers/ComponentManager.gd b/scripts/Tools/Managers/ComponentManager.gd index 23e0c73..cf60c5a 100644 --- a/scripts/Tools/Managers/ComponentManager.gd +++ b/scripts/Tools/Managers/ComponentManager.gd @@ -17,6 +17,9 @@ static var themes = {} static var fieldTextures = {} static var itemTextures = {} +static func _static_init() -> void: + init() + static func init(): for i in DirTool.listdir("res://components/Abstracts"): abstracts[DirTool.getBasenameWithoutExtension(i)] = load(i) diff --git a/scripts/Tools/Managers/WorldManager.gd b/scripts/Tools/Managers/WorldManager.gd index 3c4f3a2..81682ef 100644 --- a/scripts/Tools/Managers/WorldManager.gd +++ b/scripts/Tools/Managers/WorldManager.gd @@ -11,7 +11,6 @@ func _ready(): tree = get_tree() rootNode = self spawner = $%spawner - ComponentManager.init() spawner.spawn_function = justReturn func _physics_process(delta): runningTime += delta * 1000