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refactor(Bullets): 优化子弹格挡逻辑并提取公共方法
重构Parrier.gd中的格挡逻辑,将重复代码提取为parryEffect和penerateEffect方法 调整FoxZhua子弹的追踪位置和场景配置 修改waveDebugConfig使用测试BOSS而非测试小怪
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@@ -57,7 +57,7 @@ static var WAVE_TESTMOB = [
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS, 1]
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static var waveDebugConfig = [WAVE_TESTMOB, 1]
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static var waveDebugConfig = [WAVE_TESTBOSS, 1]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
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