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fix(BossAttack): 修正HeavyCrystal子弹的追踪逻辑并更改测试波次
将HeavyCrystal子弹的旋转逻辑替换为预设的追踪方法,提高追踪准确性 同时将默认测试波次改为WAVE_TESTBOSS_KUKE以便测试
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@@ -9,7 +9,7 @@ func register():
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func ai():
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func ai():
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if timeLived() < readyTime:
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8)
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hitbox.disabled = true
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hitbox.disabled = true
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else:
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else:
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track.visible = false
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track.visible = false
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@@ -30,7 +30,7 @@ static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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]
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]
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static var WAVE_EMPTY = []
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static var WAVE_EMPTY = []
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static var data = WAVE_NORMAL
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static var data = WAVE_TESTBOSS_KUKE
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static func customStart():
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static func customStart():
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if false:
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if false:
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