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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(多人游戏): 添加多人游戏功能及相关UI组件
- 在WorldManager中初始化ENetMultiplayerPeer - 移除EntityBase中冗余的peer初始化 - 添加多人游戏面板及相关输入控件 - 更新难度显示格式为范围表示 - 为主题添加LineEdit字体大小设置
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@@ -12,5 +12,5 @@ func _ready():
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UIState.closeCurrentPanel()
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)
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func _physics_process(_delta):
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levelShow.text = "%s/10" % diffEdit.value
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levelShow.text = "%d ∈ [%d, %d]" % [diffEdit.value, diffEdit.min_value, diffEdit.max_value]
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GameRule.difficulty = diffEdit.value
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@@ -104,7 +104,6 @@ var currentStage: int = 0
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var spawnTime: float = 0
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func _ready():
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var peer=ENetMultiplayerPeer.new()
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spawnTime = WorldManager.getTime()
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register()
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var selfStatebar: EntityStateBar = $"%statebar"
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@@ -4,11 +4,13 @@ class_name WorldManager
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static var rootNode: Node2D
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static var tree: SceneTree
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static var runningTime: int = 0
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static var peer: ENetMultiplayerPeer
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func _ready():
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tree = get_tree()
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rootNode = self
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ComponentManager.init()
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peer = ENetMultiplayerPeer.new()
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0 and runningTime > 3000:
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