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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(游戏机制): 添加幸运值对掉落率、暴击率和穿透率的影响

在GameRule中新增幸运值影响系数,并修改相关计算逻辑:
- 幸运值现在会影响苹果掉落率、暴击率和穿透率
- 更新了EntityBase和BulletBase中的相关计算逻辑
- 添加了GameRule中的相关配置参数
This commit is contained in:
2025-08-28 13:19:42 +08:00
parent ee76cf9d8d
commit 62aa9995a9
3 changed files with 13 additions and 6 deletions
+5 -1
View File
@@ -198,7 +198,11 @@ func tryDie(by: BulletBase):
var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
for i in range(count):
ItemDropped.generate(item, count, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
if MathTool.rate(GameRule.appleDropRate + by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE)) or isBoss:
if MathTool.rate(
GameRule.appleDropRate +
by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE) +
GameRule.appleDropRateInfluenceByLuckValue * by.launcher.fields[FieldStore.Entity.LUCK_VALUE]
) or isBoss:
for i in randi_range(appleCount.x, appleCount.y):
ItemDropped.generate(ItemStore.ItemType.APPLE, 1, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
await die()