From 62d7ecf93ab7201720570f0ea40260612bc3ceab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 9 May 2026 21:41:14 +0800 Subject: [PATCH] =?UTF-8?q?fix(Starter):=20=E4=BF=9D=E5=AD=98=E6=95=99?= =?UTF-8?q?=E7=A8=8B=E8=A7=82=E7=9C=8B=E7=8A=B6=E6=80=81=E6=97=B6=E8=B0=83?= =?UTF-8?q?=E7=94=A8=E4=BF=9D=E5=AD=98=E5=BC=95=E6=93=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 在开始单人游戏时,如果用户选择观看教程,现在会立即调用SaveEngine.save()来保存tutorialWatched状态,确保状态持久化。 --- scripts/Contents/Panels/Starter.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/scripts/Contents/Panels/Starter.gd b/scripts/Contents/Panels/Starter.gd index 2c3e8a0..7f236cf 100644 --- a/scripts/Contents/Panels/Starter.gd +++ b/scripts/Contents/Panels/Starter.gd @@ -96,6 +96,7 @@ func startSingleplayerGame(): UIState.setPanel("SelectInitialFeed") if useTutorialBtn.button_pressed: tutorialWatched = true + SaveEngine.save() func _ready(): historyStack = Composables.useHistoryStack(playerNameInput)