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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(子弹系统): 添加SPRINT运动类型并处理碰撞逻辑

为子弹系统新增SPRINT运动类型,并在Parrier子弹中处理其碰撞逻辑。当SPRINT类型子弹碰撞时,会销毁子弹并使发射者速度反向衰减。
This commit is contained in:
2026-04-30 06:42:15 +08:00
parent 95bd4e4ebb
commit 64f11d75b2
2 changed files with 8 additions and 4 deletions
+5 -4
View File
@@ -2,10 +2,11 @@ extends Area2D
class_name BulletBase
enum MotionType {
SWING,
PROJECTILE,
MAGIC,
SUMMON
SWING, # 挥舞(近战攻击)
PROJECTILE, # 射弹
MAGIC, # 魔法
SUMMON, # 召唤
SPRINT, # 冲撞
}
@export var displayName: String = "未知子弹"