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fix(Bullets/HXD): 修复击中boss时错误增加攻击速度的问题
将击中boss时增加的属性从攻击速度修正为伤害倍率,以符合预期设计
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@@ -15,7 +15,7 @@ func destroy(_beacuseMap: bool):
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] -= addTimes * delta
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity.isBoss:
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launcher.fields[FieldStore.Entity.ATTACK_SPEED] += delta
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta
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addTimes += 1
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if is_instance_valid(lastHit):
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if lastHit.get_class() == entity.get_class():
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