From 65eb69fb9c56a56411bc06d071caf3548c3c9c5e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Tue, 30 Sep 2025 21:36:29 +0800 Subject: [PATCH] =?UTF-8?q?fix(boss):=20=E8=B0=83=E6=95=B4=E7=86=8Aboss?= =?UTF-8?q?=E7=9A=84=E6=94=BB=E5=87=BB=E4=BC=A4=E5=AE=B3=E5=80=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将熊boss的各种攻击方式的伤害值从4/1.5/3/2统一调整为1,以平衡游戏难度 --- scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd | 2 +- scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd | 2 +- scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd | 2 +- scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd | 2 +- scripts/Contents/Bullets/Star.gd | 2 +- scripts/Contents/Wave.gd | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd b/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd index 7a217b2..c65a727 100644 --- a/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd +++ b/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd @@ -13,7 +13,7 @@ var forwarded: bool = false func register(): speed = 1 - damage = 2 + damage = 1 func spawn(): myColor = allColor.gradient.sample(randf()) superlight.material = superlight.material.duplicate() diff --git a/scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd b/scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd index 94bccd9..f676322 100644 --- a/scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd +++ b/scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd @@ -5,7 +5,7 @@ extends BulletBase var myColor: Color func register(): - damage = 3 + damage = 1 penerate = 1 func spawn(): myColor = allColor.gradient.sample(randf()) diff --git a/scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd b/scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd index 4d795f7..45fd942 100644 --- a/scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd +++ b/scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd @@ -10,7 +10,7 @@ extends BulletBase var myColor: Color func register(): speed = 1 - damage = 1.5 + damage = 1 penerate = 1 func spawn(): myColor = allColor.gradient.sample(randf()) diff --git a/scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd b/scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd index 4670558..2f1d8a4 100644 --- a/scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd +++ b/scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd @@ -11,7 +11,7 @@ var myColor: Color func register(): speed = 0 - damage = 4 + damage = 1 penerate = 1 func spawn(): myColor = allColor.gradient.sample(randf()) diff --git a/scripts/Contents/Bullets/Star.gd b/scripts/Contents/Bullets/Star.gd index 9b4bc4c..d50bd5d 100644 --- a/scripts/Contents/Bullets/Star.gd +++ b/scripts/Contents/Bullets/Star.gd @@ -2,6 +2,6 @@ extends BulletBase class_name Star func register(): - damage = 5 + damage = 1 func ai(): PresetBulletAI.forward(self, rotation) diff --git a/scripts/Contents/Wave.gd b/scripts/Contents/Wave.gd index 7a80786..ad3faae 100644 --- a/scripts/Contents/Wave.gd +++ b/scripts/Contents/Wave.gd @@ -30,7 +30,7 @@ static var WAVE_TESTBOSS_CHICK = [ Wave.create("Chick", 0, 0, true, 0, INF, 10), ] static var WAVE_EMPTY = [] -static var data = WAVE_TESTBOSS_KUKE +static var data = WAVE_TESTBOSS_BEAR static func customStart(): if false: