mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-04 10:47:13 +08:00
feat(掉落系统): 为棒球掉落数量添加随机浮动并调整游戏规则
在EntityBase.gd中为棒球掉落数量添加随机浮动范围,使用GameRule.beachballOffset控制浮动比例。同时调整GameRule.gd中的refreshCountIncreasePercent范围,从20-75%改为10-50%,并新增beachballOffset配置项用于控制棒球掉落数量的30%随机浮动。
This commit is contained in:
@@ -249,7 +249,11 @@ func tryDie(by: BulletBase):
|
||||
) or isBoss:
|
||||
for i in randi_range(appleCount.x, appleCount.y):
|
||||
ItemDropped.generate(ItemStore.ItemType.APPLE, 1, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
|
||||
ItemDropped.generate(ItemStore.ItemType.BEACHBALL, fields[FieldStore.Entity.MAX_HEALTH], position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
|
||||
ItemDropped.generate(
|
||||
ItemStore.ItemType.BEACHBALL,
|
||||
fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
|
||||
position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset)
|
||||
)
|
||||
EffectController.create(preload("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
|
||||
await die()
|
||||
if isPlayer() and UIState.player == self:
|
||||
|
||||
Reference in New Issue
Block a user