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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 21:27:13 +08:00

feat(游戏内容): 调整敌人生成逻辑和测试波次配置

修改KukeMC的生成子体数量从3减少到2以平衡难度
更新测试波次配置,增加多种敌人类型和阶段设置
This commit is contained in:
2025-09-17 06:41:09 +08:00
parent 07404feab5
commit 66312f20b3
2 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ func register():
attackCooldownMap[0] = 4000
attackCooldownMap[1] = 6000
func spawn():
for i in 3:
for i in 2:
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
+4 -2
View File
@@ -16,9 +16,11 @@ static var WAVE_NORMAL = [
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
]
static var WAVE_TESTBOSS = [
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 10),
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 1, INF, 10),
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
]
static var data = WAVE_NORMAL
static var data = WAVE_TESTBOSS
static func customStart():
pass