mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-09 21:27:13 +08:00
feat(游戏内容): 调整敌人生成逻辑和测试波次配置
修改KukeMC的生成子体数量从3减少到2以平衡难度 更新测试波次配置,增加多种敌人类型和阶段设置
This commit is contained in:
@@ -8,7 +8,7 @@ func register():
|
||||
attackCooldownMap[0] = 4000
|
||||
attackCooldownMap[1] = 6000
|
||||
func spawn():
|
||||
for i in 3:
|
||||
for i in 2:
|
||||
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
|
||||
child.currentFocusedBoss = currentFocusedBoss
|
||||
child.masterMine = self
|
||||
|
||||
@@ -16,9 +16,11 @@ static var WAVE_NORMAL = [
|
||||
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
|
||||
]
|
||||
static var WAVE_TESTBOSS = [
|
||||
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
|
||||
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 10),
|
||||
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 1, INF, 10),
|
||||
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
|
||||
]
|
||||
static var data = WAVE_NORMAL
|
||||
static var data = WAVE_TESTBOSS
|
||||
|
||||
static func customStart():
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user